Showing posts with label Xbox One. Show all posts
Showing posts with label Xbox One. Show all posts

Thursday, July 4, 2013

Microsoft pulling another 180! A good 180.

Microsoft pulled another u-turn by confirming a headset included with the Xbox One. That is pretty awesome to have that. Let's push to get a mini-keyboard too! The Xbox One is starting to look like a sweet deal. So far we can expect a headset, used games, and hopefully a great indie market after the announcement with Unity3D!

http://www.eurogamer.net/articles/2013-07-04-microsoft-will-now-include-a-headset-with-xbox-one

Wednesday, July 3, 2013

Windows 8 Apps coming to Xbox One!

Looks like rumors have it that Windows 8 apps could find their way to Xbox One! This is really great news for app and game developers. In the article below it mentions that Xbox One will have a far closer relationship to Windows 8 and Windows Phone than its predecessor. Check out the article here:

http://www.pocketgamer.biz/r/PG.Biz/Windows+8/news.asp?c=52096

Tuesday, July 2, 2013

Unity3D and Microsoft work together for Xbox-One!

OK folks it seemed like the Xbox One was in for a beating after PS4 had such a great E3 presence. However, Unity3D just announced that it will add support for Xbox One, Windows Store Apps, and Windows Phone 8! This is huge news! For anyone looking to develop for a console on the cheap look no further. All you need to have is a Unity Pro 4 license. This is about $1500 dollars, but that is dirt cheap compared to what you have to pay for a dev-kit for most consoles in the past. This will also include support for multiplayer matchmaking, SmartGlass, and Kinect.

http://www.polygon.com/2013/6/27/4471198/unity-engine-support-xbox-one-windows-store-apps-phone-8

Once you have that Unity Pro 4 license you will be able to export to Windows Store Apps, Windows 8 platforms, and Xbox One. Just imagine that you could create a game that could potentially export to at least 3 different devices. That is incredible.

Good luck developing and have a great day! :)